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Summary

Kaz Brekker, the mysterious boy who brought the Dregs, one of Kerch's many gangs, up from the gutter, is tasked with an impossible challenge. Break into the most heavily guarded palace in the world and steal one of the most wanted men of the age. Quickly he gathers a crew: a clever spy known as the Wrath; a sharp-tongued sharpshooter; a convict unwilling to betray his country; a Grisha who is using her powers to survive the slums; and a runaway who left behind luxury. The gang must complete a mission akin to suicide or they will lose the prize and wind up dead. However, Kaz Brekker does not know the meaning of the word 'impossible'.